How to Draw a Cool Warrior
Traditionally, females didn't take a big role in medieval wars. They could be mothers, cooks, nurses, but as members of the "weaker sex" they wouldn't even think of fighting. Today, when those times are brought back to life in video part-playing games, the player tin become whoever he or she wants to—a fellow member of a different species, race, or sex.
However, this choice has little to do with equality. While male characters are pictured as the strongest members of their sex (which makes sense, since they're trained warriors), females seem to be chosen for their bewitchery, not their usefulness in a fight. The armor they vesture confirms this view.
Even though initially virtually of the players were male person and they liked it this manner, it's no longer the example. Information technology's time to modify this ridiculous view of a female person warrior, and you—a time to come concept artist, maybe—can exist a part of this revolution. Follow me in this tutorial to acquire how to design a realistic female person fighter, as deadly on the battleground as any male.
What'south the Trouble?
Someone could say: "It's fantasy, it's not supposed to be realistic! In these worlds everyone is attractive, both males and females, because it's our dream." The trouble is that most games are about fighting, and while traditional male person bewitchery is about his ability to fight (originally, to protect his family), female person attractiveness just doesn't have anything to do with information technology. A "traditionally bonny" female person looks ridiculous on a battlefield!
"But females are not made for fighting anyhow, and so it's incommunicable to design a realistic female person warrior," one could say. It'southward truthful that males are on boilerplate stronger than females, but every bit with whatsoever average measurement, some females are stronger than some males. How many of you would stand a take chances confronting a female person boxer?
Weak females wouldn't go into military training any more than than weak males. As a result, a female person training to be a warrior was probably built-in with certain male-associated traits, like a strongly built body. It would give her an advantage in fighting, but, co-ordinate to a common belief, a disadvantage in searching for a hubby. Merely why would it mean anything in a game about killing each other...?
In the Middle Ages, females weren't warriors not because they were weak, but because they had other roles to do, irreplaceable by males. In a fantasy setting—where dreams come true—we tin assume that females are more free to choose their path in life, non defined by their sex. Some may devote their life to their family, merely others tin train all day to be as potent as males. If it were whatever different, why would you lot fifty-fifty cull to play equally a "weak, family unit-oriented" female?
Considering all this, let's try to blueprint a female person character that looks like a warrior without losing her femininity.
1. Draw the Upper Body
Step one
Outset by sketching a simplified skeleton of the warrior. Yous can utilize the method from my complex tutorial about drawing a homo figure. While broad shoulders are traditionally associated with a male person effigy, they're likewise associated with force, and that'due south what our warrior needs. If you need inspiration, check what the best female athletes look similar.
Make the pose relaxed and open, to present the armor clearly.
Step 2
Lower the Opacity and lock the layer to brand a template out of it. If you're cartoon traditionally, employ the method described in Part 5 of my tutorial almost drawing a infant fob with a pencil.
Step 3
Depict on a New Layer (or a new sheet of paper). Kickoff with the torso. Don't brand the waist ridiculously narrow—females don't have fewer internal organs than males!
Pace 4
Add the abdomen. It doesn't need to exist detailed; your part here is to figure out where the torso bends.
Footstep 5
Put the shoulder muscles on the shoulders.
Step 6
Connect them to the chest. Don't draw breasts nevertheless.
Step seven
Add the cervix.
Footstep viii
Now the arms...
Step 9
... and the forearms. Again, details aren't necessary, but make sure you lot're creating the right silhouette.
ii. Draw the Lower Torso and the Details
Stride 1
We're going to draw the thighs with a unproblematic method, defining but these muscles that are of import to the final shape:
Footstep 2
Draw the shins...
... and the calves.
Step 3
Add the hands and feet.
Step 4
When information technology comes to the breasts, imagine them in a sports bra. Warriors aren't that different from athletes—they value efficiency over look. The more flattened the breasts, the less they'll get in the way during a fight. A sports bra (or only wrapping) also stops uncomfortable move.
3. Draw the Basic Armor
Because I'm not an armor expert, I strongly recommend that y'all do your ain research on every part of the armor nosotros're creating here, using the names I give you lot. Try to empathize its role before you draw it—if you really pay attention to it, you'll be able to create an innovative simply functional piece of armor.
Footstep i
Clean up the overlapping lines of the body and set up annihilation that feels wrong. Lower the Opacity of the layer and create a new one. Nosotros're going to create the armor now!
Stride ii
Draw the cuirass start. Information technology'southward like a vest, except information technology's hard, padded, and ends below the ribcage level (where the torso bends). Don't create split up "cups" for the breasts—it would be best to ignore them completely for full realism, but you can likewise try a compromise with a slightly bent front.
Armor doesn't adhere right to the skin—there must be some kind of padding in between. Therefore the cuirass can't look like a tight corset—every female person will look a flake bigger in information technology.
Pace iii
To elongate the cuirass without stiffening the torso, nosotros tin can add together a kind of "flange". It creates room in the waist area without revealing it.
Step 4
We're going to create a metal "brim" on the hips. This area needs flexibility, so we can't put solid plates here. Describe small plates continued to each other like scales. If you desire to do some inquiry nigh this part of the armor, try keywords like faulds and tassets.
Stride 5
Add a small, flexible set of plates to protect the crotch area.
Step half dozen
Protect the forearm and arms with simple guards. I decided the make the vambraces (forearm guards) out of leather to brand the overall weight smaller, and to spice upward the design.
Step 7
The elbows need protection, besides, but they too require flexibility. There's a special part of the armor, chosen couter, that you can use hither. Information technology protects the elbow and creates some space to let the arm bend.
Step 8
Describe the greaves (lower leg guards) and cuisses (upper leg guards).
Stride 9
Just like with the elbows, the knees demand flexibility and protection at the same time. Utilise poleyns to cover them.
Footstep 10
Let'due south return to the torso. You tin can protect the shoulders with pauldrons or spaulders. In fantasy designs they're ofttimes huge and impractical; endeavour to avert it.
Step 11
There can be a infinite between the cuirass and the shoulder armor, leaving the armpit uncovered. This is a vital place to protect, so we can embrace them with besagews. In my case I had to make them pretty modest because of the frontal bending of the cuirass.
Step 12
The cervix tin be protected withchainmail, or with a metal collar (gorget).
Stride 13
Put a helmet on the head. Don't make it too complicated—just make sure it does protect the skull.
Pace fourteen
Finish the details. Because the armor is already very heavy, I fabricated the other components out of leather. The feet, for example, are not a mutual target, and they're much more flexible in light armor.
iv. Customize the Armor
This is a very basic, vanilla set up of armor. Let'due south work on it some more than to arrive fit a fantasy universe. Obviously, there's no perfect recipe, so I can only give y'all some pieces of communication.
Information technology's best when the helmet is shine and round, and then that the attacking sword slides off. It looks pretty slow, though, and so additions like horns are often added. This is a very impractical decoration, easy to hit (to knock the helmet/caput off with the impact) or to take hold of (to break the cervix). In my case I've used thin plates that don't have whatever influence on the protection, merely they break the deadening roundness of the helmet.
I've also added chainmail to protect the cervix. This slice imitates long pilus, which makes the armor slightly more feminine.
I've covered the "cleavage" and shoulders with ornaments, which makes it await like decorated sleeves of a plain short (cuirass), or naked, tattooed pare. This trick will work fifty-fifty better if you give this role of armor a different shade.
The forepart of the cuirass tempts us to decorate information technology heavily, but exist careful here: the attacking sword volition probable get stuck between protruding elements, instead of sliding off.
Discover the rivets on the vambraces (imitating bracelets) and the harmless ornament of the gauntlets.
The "metal brim" gives us the opportunity to make the armor more feminine. But make sure you don't make it less flexible in the process.
To go along the play tricks from the shoulders, I've busy the "naked" thighs, too.
When you're washed, remove the previous layer and clean it up.
Ready to Fight?
Our warrior is ready to have a sword in her hand and join the fight. In next part of this tutorial we're going to paint her in Adobe Photoshop. We're going to learn how to color and shade metallic, so stay tuned!
Source: https://design.tutsplus.com/tutorials/how-to-design-and-draw-a-realistic-female-warrior--cms-24981
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